
Halforcs learn tricks by which they use their strength to accomplish astounding deeds and use ritual scarring as a way to gain recognition and self-esteem.

New weapons, armour and equipment combine orcish brutality with human ingenuity.

New feats will expand the ways in which half-orcs use the furnace burning in their very souls to power combat, physical and even magical actions. Prestige classes offer half-orcs roads that exploit their inherent ferocity even if they choose the path of the paladin. With character concepts, half-orc characters can now possess a more detailed background and personal history that takes into account the difference of being raised by either parent race and adaptable to any campaign setting. With the help of this sourcebook, any character choosing the half-orc race will find many alternatives of growth for any class the character follows beyond the stereotypical barbarian. Whether they grow up amidst humans or raised by orcs, a half-orc child can look forward to a life filled with abuse and misunderstanding. Few half-breeds are as commonly scorned and looked upon with so much prejudice as the half-orc, born from an union not as foul to be unholy but still not ‘clean’ or eagerly expected in the least. Hildren of violence, half-orcs seem condemned to lead a life of violence from the moment they leave their mothers’ womb.
#HALF ORC HAPPY FARMER SERIES#
The Collector’s Series will not necessarily allow players to create a better character, but they will be able to do a lot more than they ever thought possible before. Mongoose Publishing Mongoose Publishing, PO Box 1018, Swindon, SN3 1DG, United Kingdom Visit the Mongoose Publishing website at for additional rules and newsĬlass or race within the game, allowing both players and Games Masters the chance to present old character types in a completely new way without overpowering or unbalancing the game as a whole.

in the United States and other countries and are used with Permission. Dungeons & Dragons® and Wizards of the Coast® are trademarks of Wizards of the Coast, Inc. A copy of this Licence can be found at The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. and are used according to the terms of the d20 System Licence version 5.0. ‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by Wizards of the Coast, Inc. If you have questions about the Open Game Content status of any material herein, please contact Mongoose Publishing for clarification. All other significant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing. All text paragraphs and tables containing game mechanics and statistics derivative of Open Game Content and the System Reference Document are considered to be Open Game Content. See page 128 for the text of the Open Game Licence. The Quintessential Half-Orc is presented under the Open Game and D20 Licences. Reproduction of non-Open GameĬontent of this work by any means without the written permission of the publisher is expressly forbidden.

Open Game Content & Copyright Information The Quintessential Half-Orc ©2003 Mongoose Publishing. Interior Illustrations Carlos Henry, Chad Sergesketter, Eric Bergeron, Fred Rawles, Marcio Fiorito, Sarwat Chadda, Stephen Shepherd & Tony Parker Production Manager Alexander Fennell Playtesting Mark Howe, Daniel Scothorne, Mark Sizer, Michael Young, Mark Billanie, Daniel Haslam, Jamie Godfrey, Alan Moore Proof Reading Ashley Tarmin The Quintessential Half-Orc Alejandro MelchorĮditor Richard Neale Developer Paul Tucker Cover Art Anne Stokes
